• {{panel[0]}}
  • {{lines}}

Next
Upgrades
{{resources | number}}/{{maxResources | number}} {{gold | number}}/{{maxGold | number}}
Gather
Button

Buildings
Name Level Cost
{{building.name}} {{building.count | number}} {{building.cost | number}}
Dungeons
Name Level Boss Length Encounter Rate
{{dungeon.name}} {{dungeon.level}} {{bosses[dungeon.bossID].name}} {{dungeon.steps}} {{dungeon.encounterRate}}%
  • Lvl. {{hero.level}} {{hero.name}}
    Class: {{hero.academy.name}}
    HP: {{hero.currHealth | number}}/{{hero.health | number}} XP: {{hero.experience | number}}/{{hero.next | number}}
    Loot: Equip:
    {{hero.equip.gold}} ({{hero.equip.weapon.minDamage}}-{{hero.equip.weapon.maxDamage}}) Durability: {{hero.equip.weapon.durability}}
    Location: {{hero.location}}
    {{hero.progress}}
Heroes
Name Level Loot Damage Health Experience Location Progress
{{hero.name}} {{hero.level}} {{hero.equip.scrap}} {{hero.equip.gold}} DMG: ({{hero.equip.weapon.minDamage}}-{{hero.equip.weapon.maxDamage}}) DUR: {{hero.equip.weapon.durability}} {{hero.currHealth | number}}/{{hero.health | number}} {{hero.experience | number}}/{{hero.next}} {{hero.location}} {{hero.progress}}
Workers
Name Level Location Progress Job
{{heroWork.name}} {{heroWork.level}} ({{heroWork.experience}}/{{heroWork.next}}) {{heroWork.location}} - {{heroWork.job.name}} {{heroWork.progress}}
{{buildings[1].name}}
Item Name Description Stock Prod Cost (Res) Prod Time Sell Price (Gold) Produce
{{potion.name}} {{potion.description}} {{potion.count}}/{{potion.maxCount}} {{potion.cost}} {{potion.prodTime}} {{potion.sellPrice}}
{{acc.name}} {{acc.description}} {{acc.count}}/{{acc.maxCount}} {{acc.cost}} {{acc.prodTime}} {{acc.sellPrice}}
{{buildings[3].name}}
Name Damage Requirement Durability Stock Prod Cost (Res) Prod Time Sell Price (Gold) Produce
{{weapon.name}} {{weapon.minDamage}}-{{weapon.maxDamage}} {{heroClass[wepclass].name}}, {{heroClass[wepclass].name}} {{weapon.durability}} {{weapon.count}}/{{weapon.maxCount}} {{weapon.cost}} {{weapon.prodTime}} {{weapon.sellPrice | number}}
{{buildings[2].name}}
Name Cost (gold)
{{blueprint.name}} {{blueprint.cost | number}}
Jobs
Name Description
{{job.name}} {{job.description}}
Monsters
Name Level Damage Health
{{monsterL.name}} {{monsterL.value}} {{monsterL.minDamage}}-{{monsterL.maxDamage}} {{monsterL.health}}
Bosses
Name Location Damage Health
{{monsterB.name}}
{{dungeona.name}}
{{monsterB.minDamage}}-{{monsterB.maxDamage}} {{monsterB.health}}

Options

Hero Options
Format Heroes as Table
Successes before moving up dungeon
Dungeons moved down on loss

Quick Guide

  • Upgrade the Tent to attract new Heroes.
  • Hero will adventure and earn gold and resources from defeating monsters.
  • Gold will be used by the hero to purchase items from your town. That gold will then be transfered to the towns gold.
  • A Heroes level will increase their effectiveness while working.
  • Total Battles: {{gameStats.wins + gameStats.losses}}
  • Wins: {{gameStats.wins}}
  • Losses: {{gameStats.losses}}
  • Production (Manual)
    • {{weapons[$index].name}} - {{weapon}}
Enter a name for the hero.
Enter a name for the worker.
Current Version: 1.3.2 - 2 Oct 2017
This change is permenant, are you sure this is what you want to do?
You are loading from an old version, there may be errors. If the game does not load correctly try starting a new game by refreshing the page and canceling this dialog. Do you want to load the old save?