• {{panel[0]}}
  • {{lines}}

Next
Upgrades
{{resources | number}}/{{maxResources | number}} {{gold | number}}/{{maxGold | number}}
Gather
Button

Buildings
NameLevelCost
{{building.name}}{{building.count | number}}{{building.cost | number}}
Dungeons
NameLevelBossLengthEncounter Rate
{{dungeon.name}}{{dungeon.level}}{{bosses[dungeon.bossID].name}}{{dungeon.steps}}{{dungeon.encounterRate}}%
{{buildings[1].name}}
Item NameDescriptionStockProd Cost (Res)Prod TimeSell Price (Gold)Produce
{{potion.name}}{{potion.description}}{{potion.count}}/{{potion.maxCount}}{{potion.cost}}{{potion.prodTime}}{{potion.sellPrice}}
{{acc.name}}{{acc.description}}{{acc.count}}/{{acc.maxCount}}{{acc.cost}}{{acc.prodTime}}{{acc.sellPrice}}
{{buildings[3].name}}
NameDamageRequirementDurabilityStockProd Cost (Res)Prod TimeSell Price (Gold)Produce
{{weapon.name}}{{weapon.minDamage}}-{{weapon.maxDamage}}{{heroClass[wepclass].name}}, {{heroClass[wepclass].name}}{{weapon.durability}}{{weapon.count}}/{{weapon.maxCount}}{{weapon.cost}}{{weapon.prodTime}}{{weapon.sellPrice | number}}
{{buildings[2].name}}
NameCost (gold)
{{blueprint.name}}{{blueprint.cost | number}}
Jobs
NameDescription
{{job.name}}{{job.description}}
Monsters
NameLevelDamageHealth
{{monsterL.name}}{{monsterL.value}}{{monsterL.minDamage}}-{{monsterL.maxDamage}}{{monsterL.health}}
Bosses
NameLocationDamageHealth
{{monsterB.name}}
{{dungeona.name}}
{{monsterB.minDamage}}-{{monsterB.maxDamage}}{{monsterB.health}}
>
Enter a name for the hero.
Enter a name for the worker.
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